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July 29th, 2002, 02:29 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: New PBW Game Idea
"Actually... if I set it up so that you start with level one in the theoretical racial techs, most races can start using their racial weapons quickly."
okay, I forget about that. that would work, i guess
"Do you want me to send you a few savegame files from the P&N PBW game I mentioned? The population modifiers are changed drastically. Small colonies build slowly. Ships cost fewer minerals and a lot more organics and radioactives, so you have to develop more of those facilities before you can build very much."
No, don't bother. I believe you without that . As I said, I haven't played P&N in a long time. That was probably before the change of the pop modifiers. That's why I asked.
"3000 points limits your options to take other racial advantages too. I don't really want to do that."
Well, I do . Limited options are good. With 5000 pts you can just take everything you want and have some change left. That would cause a lot of redundant empires. If you drop some other stats, you can still take other race advantages. For example, in my latest game I had only 3000 pts, but I could still have 2 racial tech traits plus Propulsion Experts, Adv. Storage and Hardy Industrialists. Giving the empires some low scores in some areas will make them more interesting, IMO.
Rollo
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July 29th, 2002, 03:01 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: New PBW Game Idea
Yeah, but you probably didn't have 125 aggressiveness and defensiveness with that race.
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July 29th, 2002, 03:34 AM
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Lieutenant Colonel
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Join Date: Feb 2001
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Re: New PBW Game Idea
IF: Heh. You can set it up however you want, that's fine. I was just pointing out the crossover techs; I didn't mean to sound like I was telling you how to run the game!
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July 29th, 2002, 09:44 AM
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Shrapnel Fanatic
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Re: New PBW Game Idea
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July 29th, 2002, 10:18 AM
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Brigadier General
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Re: New PBW Game Idea
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July 29th, 2002, 07:37 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: New PBW Game Idea
No, don't shut up now. Comments/suggestions are welcome.
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July 29th, 2002, 08:08 PM
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Captain
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Join Date: Mar 2002
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Re: New PBW Game Idea
OK, you can sign me up as Crystalline/Temporal.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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July 29th, 2002, 08:17 PM
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BANNED USER
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Join Date: Nov 2001
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Re: New PBW Game Idea
I'm not up to playing, I'd be happy to generate a map.
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July 29th, 2002, 08:31 PM
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First Lieutenant
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Join Date: Sep 2001
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Re: New PBW Game Idea
I'd be in. Anyone take Organic yet? I'd probably go Organic/Temporal if it's available still. If we do a P&N I'd probably go Nomad too.
Edit: If we did P&N 2.5b (PBW Version) I'd go with organic/gravitic.
[ July 29, 2002, 19:54: Message edited by: jimbob ]
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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July 29th, 2002, 08:44 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: New PBW Game Idea
Ok... so do we want to play standard SE4 Gold, or P&N? Let's take a vote.
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