|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				February 22nd, 2012, 12:57 AM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Mar 2008 
						Posts: 220
					 Thanks: 19 
		
			
				Thanked 10 Times in 5 Posts
			
		
	      |  |  
    
	| 
				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 
	Quote: 
	
		| 
					Originally Posted by 3V4JKZ2  ...fine. Barbarian attack on one of my remaining provinces. Sure. |  Yeah I saw that.  That really sucked.  The game wouldn't let you catch a break, huh? |  
	
		
	
	
	| 
			
			 
			
				February 22nd, 2012, 03:37 AM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Feb 2011 
						Posts: 131
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 I did take Misfortune 2, so it was probably about time   |  
	
		
	
	
	| 
			
			 
			
				February 22nd, 2012, 09:42 AM
			
			
			
		 |  
	| 
		
			
			| 
 Major General |  | 
					Join Date: Mar 2008 Location: Serbia 
						Posts: 2,245
					 Thanks: 48 
		
			
				Thanked 84 Times in 46 Posts
			
		
	      |  |  
    
	| 
				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 Not sure what that Starspawn was supposed to do?  It's going to take you a lot of horror marking to attract some horrors, and nothing short of a doom horror is going to kill my pretender.
 I'm sorry to say Arco, but you're going to have to come inside my dominion if you're itching for a fight. Bring that Cyclops too, I could use those items off him.
 |  
	
		
	
	
	| 
			
			 
			
				February 22nd, 2012, 03:39 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Dec 2008 
						Posts: 412
					 Thanks: 19 
		
			
				Thanked 18 Times in 5 Posts
			
		
	      |  |  
    
	| 
				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 I might have a tough time turning in my turn this Saturday. |  
	
		
	
	
	| 
			
			 
			
				February 22nd, 2012, 03:49 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Feb 2011 
						Posts: 131
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 I'll keep an eye out for the Mictlan stale this Caturday, then. |  
	
		
	
	
	| 
			
			 
			
				February 22nd, 2012, 04:09 PM
			
			
			
		 |  
	|  |  
    
	| 
				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 
	Quote: 
	
		| 
					Originally Posted by Executor  Not sure what that Starspawn was supposed to do? |  Mostly I was just curious about what countermeassures/script you would go for after the previous experience. The mark was a bonus.
 
	Quote: 
	
		| 
					Originally Posted by Executor  It's going to take you a lot of horror marking to attract some horrors, and nothing short of a doom horror is going to kill my pretender. |  No problem then, I will stamp a couple dozen additional marks on him, & you will get many chances to prove your point.  |  
	
		
	
	
	| 
			
			 
			
				February 22nd, 2012, 06:42 PM
			
			
			
		 |  
	| 
		
			
			| 
 Major General |  | 
					Join Date: Mar 2008 Location: Serbia 
						Posts: 2,245
					 Thanks: 48 
		
			
				Thanked 84 Times in 46 Posts
			
		
	      |  |  
    
	| 
				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 Well I hope you waste your gems... I mean check my countermeasures every turn than!   |  
	
		
	
	
	| 
			
			 
			
				February 23rd, 2012, 06:00 AM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Oct 2010 
						Posts: 450
					 Thanks: 28 
		
			
				Thanked 11 Times in 9 Posts
			
		
	      |  |  
    
	| 
				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 Whelp!I need an extension for 4 hours please (to get home from work) and do my turn.
 
 Thanks!
 
 (Hopefully its not to late.)
 |  
	
		
	
	
	| 
			
			 
			
				February 23rd, 2012, 10:12 AM
			
			
			
		 |  
	| 
		
			
			| 
 Major General |  | 
					Join Date: Mar 2008 Location: Serbia 
						Posts: 2,245
					 Thanks: 48 
		
			
				Thanked 84 Times in 46 Posts
			
		
	      |  |  
    
	| 
				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 Arena rematch! |  
	
		
	
	
	| 
			
			 
			
				February 23rd, 2012, 03:14 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Feb 2011 
						Posts: 131
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 Sorry Korwin, missed it. 5 people have sent in turns and thus looked at the turn file. Do I do a roll-back on something like this? |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |