|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
February 21st, 2013, 02:35 PM
|
|
Corporal
|
|
Join Date: Aug 2006
Location: Russia, St.- Petersburg
Posts: 130
Thanks: 86
Thanked 22 Times in 20 Posts
|
|
Infantry ATGM unit shoot out of turn. Bug ?
1. Inf ATGM unit does movement (1,2 hex) ---> shoots rocket points = 0.
2. Inf ATGM unit suppressed enemy fire (MG and etc.) ---> pinned.
3. Rally Inf ATGM unit ---> we have = +1,2 shoot rocket !
That is, after movement Inf ATGM unit and attack by the enemy we again can shoot rockets !
|
The Following User Says Thank You to EpoletovSPR For This Useful Post:
|
|
February 21st, 2013, 02:50 PM
|
BANNED USER
|
|
Join Date: Jan 2006
Posts: 354
Thanks: 351
Thanked 14 Times in 14 Posts
|
|
Re: Infantry ATGM unit shoot out of turn. Bug ?
Sometimes I Z fire my own units to get them extra shots.
The Z fire will continue until morale improves, I guess.
|
February 21st, 2013, 03:37 PM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
|
|
Re: Infantry ATGM unit shoot out of turn. Bug ?
Quote:
Originally Posted by EpoletovSPR
1. Inf ATGM unit does movement (1,2 hex) ---> shoots rocket points = 0.
2. Inf ATGM unit suppressed enemy fire (MG and etc.) ---> pinned.
3. Rally Inf ATGM unit ---> we have = +1,2 shoot rocket !
That is, after movement Inf ATGM unit and attack by the enemy we again can shoot rockets !
|
A "Heroic Rally" - it has always been there. An old SP "feature" I believe.
Sometimes when a leader rallies very well, the unit has its shots and movement restored. It is however a rather rare occurrence.
Andy
|
The Following User Says Thank You to Mobhack For This Useful Post:
|
|
February 21st, 2013, 06:32 PM
|
|
Corporal
|
|
Join Date: Aug 2006
Location: Russia, St.- Petersburg
Posts: 130
Thanks: 86
Thanked 22 Times in 20 Posts
|
|
Re: Infantry ATGM unit shoot out of turn. Bug ?
I checked several times.
Inf ATGM unit always in this situation (see above) receives new shots.
After all they need time for deploy weapon.
|
February 21st, 2013, 07:20 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
|
|
Re: Infantry ATGM unit shoot out of turn. Bug ?
Quote:
Originally Posted by EpoletovSPR
I checked several times.
Inf ATGM unit always in this situation (see above) receives new shots.
|
I've been trying to recreate this but for one eason or another I cannot duplicate the exact circumstances. ( moves -> fires -> gets surpressed -> rallies -> gets all shots back )
If you have a test save game that shows this post it please
Don
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
February 22nd, 2013, 04:35 AM
|
|
General
|
|
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
|
|
Re: Infantry ATGM unit shoot out of turn. Bug ?
Never noticed with vehicles but certainly on the odd occasion infantry units recover gaining shots & movement. In ATGM teams case it does indeed allow them on very rare occasions to fire even if they moved.
To me its a good feature catches you out & just abstract it away, firer was in position & you saw the ammo carrier move or whatever floats your boat.
__________________
John
|
The Following User Says Thank You to Imp For This Useful Post:
|
|
February 22nd, 2013, 08:57 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
|
|
Re: Infantry ATGM unit shoot out of turn. Bug ?
The infantry issue has been "known" for years. As Andy said "it has always been there" but it's NOT predictable.
This ATGM "bug"--- if it can be replicated repeatidly--- is not the same thing at all
Don
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
February 22nd, 2013, 12:46 PM
|
|
Corporal
|
|
Join Date: Aug 2006
Location: Russia, St.- Petersburg
Posts: 130
Thanks: 86
Thanked 22 Times in 20 Posts
|
|
Re: Infantry ATGM unit shoot out of turn. Bug ?
Quote:
Originally Posted by DRG
Quote:
Originally Posted by EpoletovSPR
I checked several times.
Inf ATGM unit always in this situation (see above) receives new shots.
|
I've been trying to recreate this but for one eason or another I cannot duplicate the exact circumstances. ( moves -> fires -> gets surpressed -> rallies -> gets all shots back )
If you have a test save game that shows this post it please
Don
|
In archive Scenario (slot 333) and Save game (2 test: slot 10 and 11).
Begin turn and play movie enemy turn.
It will be visible as Inf ATGM unit "Dragon" movie --> supressed MG-fire enemy "Abrams" --> shoot rocket "Dragon" in tank.
And so twice in both tests.
If after movement Inf ATGM unit no supressed (status: Ready) then not rocket shoot.
But if supressed --> Rally decrease supression --> have rocket shoot.
And so always, if only there are no big losses in crew Inf ATGM unit.
|
The Following User Says Thank You to EpoletovSPR For This Useful Post:
|
|
February 25th, 2013, 01:31 PM
|
Sergeant
|
|
Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
|
|
Re: Infantry ATGM unit shoot out of turn. Bug ?
Could it be some kind of "moving, not moving" -bug? If the ATGM moves, it can't shoot. If it is pinned, it's not moving, but can't shoot. Rally -> game thinks it's not moving as it was pinned and it can now shoot again.
This same kind of bug is with SPA: try driving a tracked mortar or similar to rough slope so that it gets stuck. Now it's immobile and it gets to shoot on artillery turn.
|
The Following User Says Thank You to dmnt For This Useful Post:
|
|
February 27th, 2013, 09:53 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
|
|
Re: Infantry ATGM unit shoot out of turn. Bug ?
Something to look into.
Don
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|