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  #11  
Old August 23rd, 2002, 04:10 PM
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Default Re: Mothballing: a raison-daitre.

Quote:
Originally posted by Trajan:
I must need more coffee. KRSQK is right. I knew you couldnt mothball fleets. Hmmmm...

Cheers!
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Once you mothballed the ships, they can be added to a fleet. IIRC you have to remove them from the fleet to unmothball, then return to the fleet.

I do this often just for housekeeping purposes. Fleeting mothballed, or under repair ships with a repair space station. Just makes the screen neater.

However, I can see this as an exploit, this may be why bases can no longer fleet. But the exploit is still there -- as long as one ship remains part of a fleet, fleet experience never gets lost.

Oh well, we're all on our own recognizance I guess
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  #12  
Old August 29th, 2002, 09:50 PM
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Default Re: Mothballing: a raison-daitre.

Actually, I remove my ships from fleets and mothball them. I often have six or seven fleets with one repair ship in them gaining experience at a training facility.

When I unmothball the ships I just add them to the existing Veteran "Fleets".

I guess the more important question is "Does the ship experience stack with fleet experience."

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  #13  
Old August 29th, 2002, 10:24 PM
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Default Re: Mothballing: a raison-daitre.

Quote:
Originally posted by Tezzezar:
"Does the ship experience stack with fleet experience."
Almost to the point of rivaling the religious talisman
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  #14  
Old August 29th, 2002, 11:23 PM
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Default Re: Mothballing: a raison-daitre.

Quote:
Originally posted by TerranC:
quote:
Originally posted by Tezzezar:
"Does the ship experience stack with fleet experience."
Almost to the point of rivaling the religious talisman
better, it makes you harder to hit as well as improving your aim.
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  #15  
Old August 30th, 2002, 12:30 AM
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Default Re: Mothballing: a raison-daitre.

Quote:
Originally posted by Puke:
quote:
Originally posted by TerranC:
quote:
Originally posted by Tezzezar:
"Does the ship experience stack with fleet experience."
Almost to the point of rivaling the religious talisman
better, it makes you harder to hit as well as improving your aim.

A fully trained ship in a fully trained fleet will add the equivalant of Combat sensor II and ECM II.
So with full Training, Combat sensors, ECM, and ECM armor the bonus is +100 to hit, +130 ECM.
With two equal fleets it all cancels out to +30 ECM for each fleet.
Against an equal + Talisman its: -9999999 ECM for your fleet and +30 ECM for Talisman fleet.

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  #16  
Old August 30th, 2002, 03:11 AM
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Default Re: Mothballing: a raison-daitre.

Its raison d'etre (with a funny arrow thing over the e in etre)
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  #17  
Old August 30th, 2002, 03:15 AM
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Default Re: Mothballing: a raison-daitre.

raison d'être
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