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  #11  
Old July 30th, 2001, 08:59 AM
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Default Re: possible bug: refitting multiple ships in multiplayer

quote:
Originally posted by dumbluck:
I think I _may_ have cracked this one. Granted, it is just a solo simturn game (practacing up for PBW), but it should function the same, right?

Ok. The problem I was having was that ships in a fleet weren't getting the retrofit orders correctly. Instead of all the ship in the fleet I earmark for retrofit, only the _first_ earmarked ship in the fleet got retroed. So I tried taking all but one ship out of the fleet and then retroing. So far, it seems to be working without a hitch.

Just my overpriced $0.02



Yes, that's the way I do it, too.

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  #12  
Old July 30th, 2001, 02:22 PM
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Default Re: possible bug: refitting multiple ships in multiplayer

quote:
The problem I was having was that ships in a fleet weren't getting the retrofit orders correctly. Instead of all the ship in the fleet I earmark for retrofit, only the _first_ earmarked ship in the fleet got retroed. So I tried taking all but one ship out of the fleet and then retroing.
I've also found that if you try to retrofit any ship other than the first one in the fleet, the program will attempt to refit the first ship _instead_. I got several Messages that the refit failed because it was the same design before I figured this out.

Wouldn't it be a lot less work to just take the ship(s) to be retrofitted out of the fleet? That's how I always do it.


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  #13  
Old July 30th, 2001, 05:50 PM
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Default Re: possible bug: refitting multiple ships in multiplayer

quote:
Originally posted by capnq:
[quote]Wouldn't it be a lot less work to just take the ship(s) to be retrofitted out of the fleet? That's how I always do it.


I think that is what dumbluck meant.

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  #14  
Old July 31st, 2001, 10:37 AM

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Default Re: possible bug: refitting multiple ships in multiplayer

you are correct, rollo
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  #15  
Old July 31st, 2001, 11:11 AM

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Default Re: possible bug: refitting multiple ships in multiplayer

Yesp that's what I always do too, I even thought that none of the ships in a fleet could be retrofitted.
(no idea why though, it causes unnecssary extra mouseclick work).
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  #16  
Old July 31st, 2001, 11:34 AM

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Default Re: possible bug: refitting multiple ships in multiplayer

Dragonlord:
No, I know for a fact that ships in a fleet _do_ get retroed. I think that capnq is correct in his observations that the program tries to retrofit the first ship in the fleet, and I think _only_ the first ship in the fleet. Its almost as if the treats a fleet as just another ship. If any ship in the fleet was tagged, it thought the fleet was tagged. So it did one retrofit for the one tag it saw: the fleet.

I hope you understood what I'm trying to communicate here. It's a little tolate at night to be thinking coherantly. Or spelling correctly.
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