Quote:
Vicious Love said:
Would it totally throw things outta whack if, instead of keeping Ulm low-magic and magic-susceptible, we made them low-magic and magic-proof?
Were we to raise black steel troops' base MR(Maybe to meteorite guard level), that might give 'em a certain longevity. They'd still be inferior to many other nations' national troops, but they'd be much more viable in the lategame, what with their resistance to Disintegrate, Master Enslave and whatnot.
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Having a better resistance to all things magical to me fits in far better with the Ulmish theme. Rather than giving them more magic to fit with other Groups balancewise (which is a reasonable change for balance purposes, but does not fit with the "drain land of no magic" theme), it would be better if the devs actually made their drain scale or the nation itself have a greater impact on the ability to kill Ulmish units with magic.
When I first played Ulm, I assumed that their troops would fight off the effects of magic better (which would then make their high protection more useful than it is now, which is to say useful for about the first 5-10 turns of the game). Instead, if anything, Ulm seems
more suceptible to magic than other nations.