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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old March 29th, 2007, 03:16 PM
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Default Re: Haida Gwaii 1.00

It's interesting to note that while the moksgmols seem pretty powerful, when they are triple blessed with water 9, nature 9, wind 4-6 vs helheim blessed units with a water9 fire 9 bless, the moksgmols died in all my tests with no casualties on the side of Helheim.

The trampling would negate the glamour, then the helherdings would annihilate the bears in one to two rounds.

I don't think this makes the Moksgmols weak, they are still a phenomenal unit, but I do think it is a tribute to just how powerful Heim blesses are.


Concerning the Atlatl ammo supply. At the time I made the mod I had no reference to go by as far as how many spears they would carry. The closest real life soldier I can think of usage wise and time period wise is the Mediterranean Peltists which carried three to four spears. But I did not make this comparison until after the mod was released so I am going to leave it as is for now. If I were to change it, I would change it to 4 ammo. (And I may if someone finds a major bug or balance issue)
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