Re: The problem of fort types
Personally, I think the two proposed solutions that're actually viable are the following.
1) Alter the fort data so that forts differ less steeply in cost/admin/etc.
2) Give players some control over their fort type when building, either from a short terrain-specific list (e.g., Man in Forests gets a "big" and "small" option), or even in a terrain-nonspecific fashion.
3) Create new fort types that allow nations to build forts that're both big and cheap, in certain thematic terrains. This could also work in combination with either of the first two ideas.
None of these are moddable, but I think they would make the fort system become something aligned with the way forts are used in practice.
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