Shield Details & Treasure Levels
My wife and I each bought copies of AI and it's basically destroying our lives! Two questions:
1. Can anybody explain exactly what RCH (recharge) and CD (cooldown) do for shields? I think I understand all the other component details, but I'm still murky on those two.
2. On an unrelated topic, I'm delighted to see that the patch seems to have added a whole new kind of cave. Before, they either ended after a few levels with a nondescript level, or they seemed to be infinite (I've never gotten below about 90 because I keep getting diseased by fast rabats). But this morning I ran into two "treasure rooms," where the cave ended, once at level 18, once at level 12, with awesome amounts of loot including many schematics scattered about.
It's too bad work will be interfering with my gameplaying for awhile!
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