Re: Delayed Bombardments
Ok - never mind, I have found what appears to be the problem.
Some Russian batteries are assigned to fire turn zero bombardments, but are actually assigned as reinforcements for later in the battle. Thus they arent available to fire the mission.
The code is not checking early enough here for batteries being unavailable reinforcements, and so is aborting halfway through the indirect routine, when the target is determined and the map jumped to etc.
I'll need to fix that.
Batteries as reinforcements cannot fire in turn zero - they are not there. The code dhould be silently clearing these illegal fire missions, and that will be sorted soon.
As stated before, us the programmed fire routine instead of assigning the batteries as reinforcements. If you have the full game this should (?) be fine. No need to use reinforcement rules here, the battery wont be available for the player till it has shot its pre programmed mission.
There is no way though to do this with the free demo game, of course.
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