Recruiting for Renegade Legion MOD
I'm currently working on a Renegade Legion mod. I own virtually every RenLeg supplement (except for Circus Maximus, and maybe another 1 or 2 I can't think of), so I have a vast wealth of information to work from and have tried to convert various components with exacting detail. Unfortunately, there is very little technology in the RL universe and many things are different from the SE4 game mechanics so the tech tree has been pruned back a bunch, which in turns limits your options for ship design.
Today I started to work on TOG and Commonwealth ship sets, but the simple shapes means that the hull plating and textures must be incredibly detailed to make them look like more than plain boxes, and I'm not accustomed to making images that look good at 128 x 128 resolution; I typically render my work in MAX at 640x480.
I'm also working on including a Shannedam County scenario. I have the relevant sourcebook, which has planet, moon, asteroid belt, and order of battle lists for every system in the county. Making the map has been really tedious though (ARGH! I would KILL for a randomized min/rad/org button!)
What kind of help I could use:
-Shipset modellers. Not familiar with the RenLeg universe? Doesn't really matter. I have the rare Leviathan Capital Ship Briefing with has images of every major ship class in the TOG and Commonwealth navies. I have no problems with scanning the ships I have planned and sending them to you. As for the S'Sorra and Kess'Rith, races which I didn't even think of including until I started typing this message, you would pretty much have a free hand in the style as long as it bore some resemblance to other ships in the universe. (generally long and sleek, with small wings or fins)
-Component icon artists. There aren't too many icons that really need to be created, but if I can find someone else willing to do them, that frees me up to focus on coding and whatnot.
-Technology and facility ideas. The tech tree is REALLY small right now. There are less than 10 weapon research areas. The game currently focuses heavily on combat (especially ground combat) and very little on research. I'd also like to see an increase in governmental or civilian areas, like economic buildings or something. Although SE4's economic system is so basic there isn't much that you can do with it.
If you're interested, um...reply!
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Hail Caesar!
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