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Old June 25th, 2003, 10:34 AM
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Default More expensive Intelligence projects

In huge quadrants, late in the game, a player could feasibly produce so many intelligence points that he could not spend it all amoung his 12 intelligence projects (IP). For this reason, I have considered creaating additional IPs (with the same functions as previous IPs), but that are more expensive.

Is this a good idea to put into a mod, and am I right that IPs attack CI with as many points as they cost?
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