Been a long time with these questions and I don't know if the abilities actually work now, so here it is.
Mine Warheads, do the alternate damage types work correctly (ie, engines only, weapons only, boarding parties only, etc) and do these abilities work on Drone warheads or fighter warheads as well??
I've put PDC cannons on fighters that target only seekers, yet sometimes they don't fire at all unless I do it manually. What gives?
Heavily modded game, attack a sector with 2 planets, one that belongs to my enemy, one that belongs to a race I have a partnership with (though they are murderous with me), the allied planet is in the middle, the enemy is in the top left corner, I start in the bottom right corner. My troop dropships surge toward the top left corner but actually drop the troops on the ALLIED world, taking it. What the heck happened there??
Settings question, 'Defending units per population' (ie, militia), do I get more militia by raising this number or lowering it?
Launching mines from a planet, even with this option disabled I can still manually (not sure about simult or auto) launch mines from my planets. (ie, Launch from planet:False).
Do Baseships ever get fleeted?? or are they always loners? And if so is there any way to make regular attack ships above 1499kt in size.
I'm just finishing up the new Gold-D mod (going great) and a funny error continually pops up, one where the event log only shows a few Posts unless you click on the 'all' button. I remember this as an old but that was 'fixed', do I get this bug due to just updating the old Gold-D mod or should I have started out with a blank Version of SE4Gold and cut/pasted everything into it??
Possibly more questions, but I'll have to remember them.....
[ January 06, 2004, 00:50: Message edited by: Deathstalker ]