.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old January 6th, 2004, 02:11 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Requested new features for SE:IV

Quote:
Nope. At least, not without using bonus movement. You can only have at most 255 standard movement points on a ship before it gets divided by engines per move for the hull size. More standard move on a component or smaller components makes no difference. You can, however, use scale mounts based on hull size (different mount for every ship size), combined with large (1000 kT or so) engine components. This will allow you to get more movement on larger ships, while still making engines take up more space on larger ships for the same movement rate.
i use 100kt engine. that way, each % counts as 1kt. except that my engine's fluctuate in size and cost to make up for the fact that there's no decimal movement. but ignore that Last, since most people i explain it to don't seem to understand it anyway.

[ January 06, 2004, 00:12: Message edited by: narf poit chez BOOM ]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.