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Old April 22nd, 2004, 03:52 AM
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Default Re: Players wanted for PBW PvK Proportions Game #1

Quote:
Originally posted by alarikf:
... I am curious regarding one more aspect of the Proportions mod. You have a number of interesting and perhaps unique quadrant map types in the mod. While I don't pretend to understand how they work, I'm wondering whether they are needed for Proportions. I mean, why have new map types, the old map types would work fine, right? Is there a play-balance issue? Other issues?
...
The old map types work fairly well... except if you are playing against the AI, then it might be good to use the default "Low-Gravity Tri-Polar" one - the Low Gravity refers to the reduction in things like Black Holes, which the AI doesn't know to avoid with its low-tech speed-2 colony ships (And it doesn't learn: oh nooooooo... ... oh noooooooo.... ... oh noooooooo...).

The "Rich" ones can also be good for Proportions from a certain perspective, in that they provide many warp connections so there are fewer bottlenecks and more access for slower ships.

I think the others are mainly there for variation. Proportions plays with the planets and systems in a few ways, adding bogus ruins and more abilities (and more varied and less predictable values) to some of the objects and warp points.

You can pretty much play Proportions games in systems generated by the unmodded game or by FQM or whatever. Though the high-asteroid Versions of (some Versions of?) FQM can run amok with the economy by provinding huge (essentially unlimited) amounts of mining income.

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