Imperialism Mod
Anouncing and inviting comments on my upcoming Imperialism Mod. This will be designed as a multiplayer only mod, where abusing the AI isnt taboo, its the name of the game.
The premise of the ImpMod is that it should be more profitable to maintain a colonial empire of client states and trading parteners, than it would be to conquer and govern worlds on your own. Hence, the main focus of the mod is to make it profitable to co-exist with Neutral Races.
Not only will various Neutrals be given production bonuses in the form of Characteristic Bonuses (instead of 100% across the board), but a variety of features will be combined to make trade and treaties more profitable than conquest. Assuming a high AI bonus, the following features will enable a savvy player to maximize income from client states:
- lowered cost for political savvy
- higher maximum setting for political savvy
- characteristic optimization for neutrals
- anger.txt tweaks to make neutrals more tolerant
- politics.txt tweaks to make neutrals more accepting of various treaties
- trade from treaties able to rise to 50%
- tarriff income from Protectorate raised to 200%
- tarriff income from Subjugation raised to 400%
Special thanks goes out to everyone on the #se4 IRC channel for their comments and suggestions.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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