Hi all,
I'm well aware that everyone has pretty much reached the conclusion that PPBs are undercosted research-wise for the damage they do. I was just mulling over the data files for some of the weapons and noticed a bit of a discrepancy. Here's the PPB damage values:
code:
1 30 25 25 25 20 20 5,000
2 45 40 40 40 35 35 10,000
3 50 45 45 45 40 40 22,500
4 55 50 50 45 45 45 40,000
5 60 55 55 55 50 50 62,500
Note the progression between level 1 and 2 - 15pts across the board! Contrast this with APBs changes per level of either 0 or 5 pts and it seems odd. Then note that it's a flat 5pts per level after that for PPB, and I can't help but feel that this is a mistake and there are 2 missing levels of PPBs meant to be here, ie:
code:
1 30 25 25 25 20 20 5,000
2 35 30 30 30 25 25 10,000
3 40 35 35 35 30 30 22,500
4 45 40 40 40 35 35 40,000
5 50 45 45 45 40 40 62,500
6 55 50 50 45 45 45 90,000
7 60 55 55 55 50 50 122,500
Adding in these two new levels would result in the following research costs:
APB to max = 1,677,500
old PPBs = 290,000
new PPBs = 502,500
I think this still leaves PPBs undercosted, but seems like a step in the right direction. Anyone have any thoughts on this? I think I will make this change to the next game I play with my friends, as well as interleaving shields and phased shields in the Shield tech, as opposed to having to get to Shields 6 to start on phased shielding. Perhaps these 2 small tweaks will introduce some more weapon diversity in our group's games.
/UseOfWeps.