Dark Nova Mod READY to Play!!
I'm in the process of finishing up my Dark Nova 4 Mod. For those of you who have played DN3 or eariler, I'm looking for suggestions and/improvements to be made.
For those of you who haven't played it, the origianl work was a compilation project to create a mod where diversity became paramount. By the EndGame, not everyone is running around with huge fleets of DN's armed with APB XII's. Instead, this mod combines aspects found in many other mods that increases diversity.
Some Highlights include
-Many many mounts
-30 shipsizes
-12 fighter sizes
-13 unique techs
edit- currently, the unique techs are up to 29 techs. Each one has at least 3 levels of research to them.
-re-vamped cloak/sensor system
-increased facility techs
-planetary shields
-more planet sizes.
-re-vamped Intel projects.
-specialized ships
-seperate tech tree for each hull type
and many more!
Dark Nova 3 mod is avalible on PBW and has most, but not all, of the above mentioned features.
Dark Nova 4 Mod is also on PBW, but has only standard AI (which will work but doesn't quite take full advantage of the mod). DN4 is still a work in progress as I expect some stuff will change before a PBW game is started with it, which I do plan before too long.
Please, if any of you have any suggestions I'd love to hear them.
[ July 16, 2004, 03:11: Message edited by: bearclaw ]
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
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