Additional Game Play Questions/Issues
More questions-
(1) If enemy mines cannot be seen on the strategic screen, should you be able to see them in tactical combat without the proper scanning/sensor equipment?
(2) If a planet is rioting, they obviously do not contribute resources or build, but shouldn't all the facilities be non-functional? It appears the resupply and spaceport facilities still work. I think they should not, is there a way to modify the effects of riot?
(3) Has anyone discovered technology by landing troops on the planet (ala MOO series)? How about scrapping an enemy facility that you do not have tech for yet?
(4) Bug? The "Supply Tanker" concept works well to get your fleets from point A to point B by pooling all supplies. However, for tactical battles the game still uses each individual ship's supplies. Thus, your fleet could be moving fine in strategy movement deep in enemy territory, but your ships are sitting ducks when they decide to go into combat. Is this a bug? If not, perhaps a component could be created called "space refueling" that would allow all supplies in a fleet to be distributed evenly to all ships (not just temporarily).
[This message has been edited by Tampa_Gamer (edited 16 November 2000).]
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