.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #13  
Old April 10th, 2001, 11:30 PM

Aussie Gamer Aussie Gamer is offline
Sergeant
 
Join Date: Jan 2001
Location: Brisbane, Queensland, Australia
Posts: 215
Thanks: 0
Thanked 0 Times in 0 Posts
Aussie Gamer is on a distinguished road
Default Re: Should large mines be counted as three mines for sweepers?

I say increase the limit of units in space and leave the mines alone.

If you shoot a explosive device, no matter it's size, you basically stuff it. It would be disabled or destroyed by the gun shoot.

So one mine per sweeper gun is realistic.

If you want to protect the large mines then either mix in unarmed small mines, cheapness!, or design a dummy mine which is very cheap and weighs only 1kt. This would add more realism than changing the sweep/ mine ratio.
Why don't you also have a high level mine head which skips armour!!!! So much for high level organic armour <insert evil laugh!>

[This message has been edited by Aussie Gamer (edited 10 April 2001).]
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.