November 3rd, 2003, 10:46 AM
|
Sergeant
|
|
Join Date: Oct 2003
Posts: 363
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Niefelheim, bless and the outrageous
Quote:
Originally posted by Jasper:
quote: Originally posted by geo981010:
Paraphrasing: life after death can yield mages with no maintenance cost
|
This seems potentially abusive to me. Maybe - but as you have to invest heavily in your race design for an effect which is powerful down the line *in itself* it may not be as problematic as you might think. The question is how many other effects you are generating with the same expense and how quickly they can be activated. You only get the sacred serpent riders and Hydra's with the Pythium Version that doesn't get Theurgs so it may not be to overpwoering.
I'm suspecting that while magic may be weaker in Dom I than Dom II races will be stronger due to the increased synergy created by all the combinational effects generated by the new themes and the bless effects. Race design feels alot more like designing a Magic: The Gathering hand with Dom II what with all the crazy combinations and effects you can generate.
Lets just go with the flow and hope we are in for a good ride. If I hear that Dominions has grown into a expansionist gaming corporation who has a chubby CEO with a goaty I'll start to worry but till then I figure the guys making the game are showing form worth favouring.
Don't worry, be happy . . .
Keir
|