Re: Can AI be competitive at the endgame state?
Quote:
Originally posted by Joonie73:
I noticed that AI neglects to do some things that are vital at the endgame stage, such as:
1. build high-quality troops;
2. cast high-level summons;
3. forge high-level items;
4. protect high level commanders, etc.
They do OK in the demo Version but I am wondering if these problems may make the AI a bit too easy to beat in the full Version. Any informed views?
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The AI is written to give you a feel for what it might be like to play human players. It does fairly well under certain game conditions but doesnt take alot of game parameters into account. Such as, if the AI is set on high (making it think it should be preparing for a large long game) and the independents are set on low (2 or 3 setting) then its way to easy to rush the AI.
We have already discovered and discussed ALOT (see the various AI threads) that the AI doesnt present a good showing in the demo where the 40 turn limit tends to make people set it for a fast game so they can see each other quickly.
Once the full game reachs us there will probably be maps created where certain nations are pre-set in a way that reflects the early game actions of real players giving the AI a better footing for the actions it would take after initial setup.
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