Re: Alternate Victory Conditions and the AIs who love them
Quote:
Originally posted by Johan K:
quote:Originally posted by licker: The AI seemingly ignored the VP provinces. Even when it would take one, it wouldn't defend it very well, even when I was attacking that AI, and was real close to winning. Bummer
The AI does not take any victory conditions into account. So if you want victory conditions in a solo game I recommend VPs in capitals only or victory by a huge amount of dominion or provinces. The AI likes to have many castles, provinces and temples anyway.
Random VPs will make it way too easy to win by casting a few 'Call of the Wild' on your non VP aware opponent. Thanks for the clarification
I'm glad to hear others saying that the AIs build forts and labs, though I've not seen it myself...
I still think the metrics for fort building should be looked into, as a second fort around turn 20-30 should make a big difference