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Old January 13th, 2004, 07:19 PM
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Default Re: Luck/Order scales after 2.06 Patch

Hmmm, did 4 quick tests, just idling in the capital and generating turns. Settings were Growth+3, Turmoil+3, Luck+3, rest flat, events common.

After 40 turns I had between 11k and 18k pop left. So it seems if you're trying to maximize the frequency and quality of events, you have to accept a death scale like... +15?

Cool! From now on, I think I'll stick with Death+3 with this kind of setup. At least I might get a huge number of death gems from events and from Raven Feast, and summon a bunch of Mound Fiends to raise the biggest army of soulless ever.
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