quote:
Originally posted by capt_spoogy:
I think in the context of the game that the kT (kilotonne) is meant to be used for volume - that's why I suggested that to make it more realistic you should mod the fighter bay to be 100kT in size and 100kt cargo space - so it could hold 4 large fighers - and a carrier might hold some 16-20 or so.
Isn't volume irrelevant in a Zero-G, no atmosphere environment (at least in terms of acceleration)? So in a space-based concept, mass IS the relevant factor, yes????