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Old February 9th, 2004, 03:29 PM

incognito incognito is offline
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Default Magic Questions

What is the easiest way to get to Air 3 if all you have is an Air 1 mage? I realize empower is an option, but what about items? What Con do you need to build magic enhancing items for air? And can you build them if all you have is an air 1 mage, or must you empower them to 2 and go from there? Any methods to get to Air 4 from the same situation or even air 5?

Second question: are province attacking spells worth the time? For example, I cast murderous winter against a monster ermorian army holed up in a fort, but it does not seem to weaken them... or at least, they replenish troops fairly rapidly.. Any firsthand experience with this spell and its damage? Would I be better off casting it twice in a single turn, or is the castle protecting the troops from damage?

Last question: I am questioning the effectiveness of my archers as castle defense. Do their arrows get impeded by my castle walls? Incoming arrows seem to, but I wonder if the outbound do as well? Also enemy fliers seem to leap into our midst and my archers stop shooting altogether. Is this my imagination, even if they outnumber the enemy fliers by 10:1? Particularly nasty has been summoned monsters... Do my amassed (80+ units) cheapy archers stand a chance against a vastness in their midst?

Thanks for the help in advance
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