Re: National troops and mages vs SC and High Magics
What summons? Ethereal beasts, like seasonal spirits or Ether monsters? Or masses of undead critters? Or any other summons with lor protection?
Cast Blade Wind a few times.
If he has low-mr critters, don't bother with Soul Slay and like. Go staright for Control or Opposition! Or if those aren't magical creatures (and even if they are) Charm should work just okay.
Also, you can use some nice magic items to give out awesome amounts of damage. As an example, Banefire is a wonderful spell that dishes out lots of armor-negating damage. Give Sceptre of Corruption (blood-4?, artifact) to someone with Bots of Quickness, and an Eye of Aiming if he nees it. Give him some bodyguards that have a chance against lesser horrors so that he stays up for a few more turns. Go Killing Them. You need some distraction for a while, so recruit cheap indies. put them before your real troops. And remember that fatique is the greatest enemy of SCs! After they have slaugheter your militia (if no life-draining) or soulless(if they have life-draining) they have collected some fatique, and now your elites can go to kill him. Remember, even as his fatique goes up he has been the targeted by most your mages and other comanders... Including those using items for Banefire, and those having Bow of Botulf, Cyclop's Bane (what's the real name of that bow?), Rod of the Phoenix, whatever. I haven't really tried it out in action, but I have killed few SC's in my MP-games. I didn't bother putting militia to the front, as my elites were more than a match for those Ulmite black pates... And Fall Bears met Blade Wind.
This might have become somewhat longish... Well, I started writing it as my 0.02?. I think it's about 0.07? ATM. Many of my favourite tricks I have never had the possibility to try out in multi.
[ April 25, 2004, 12:12: Message edited by: Endoperez ]
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