Newbie guide to SCs?
I'm working my way through my third game of the full Version, which I seem to be winning... I've been reading the forums and there seems to be a consensus that some units (mostly pretenders) can be turned into SCs, some only with equipment...
The one that interests me specifically is the Shedu, as I might place Arco as my next Race. There was a discussion recently where some were saying the Shedu is a useful SC in the early game, but there was a caveat of starting at turn 3 or so. What's important to do in the first two turns so that the Shedu becomes an SC?
More generally, what specific items/spells make an SC? Why are some units better than say (to use an example from my current game) an Ulm master smith that I've rainbowed so I can forge all the unique items? Irealize the question is probably overly broad, which is why I asked about the Shedu specifically. If someone can list what needs to be done with the Shedu to make him an SC? I realize from the discussion earlier that he's appearently only good aganist indeps in the early game, not for the end game when Torin (to make a MoM reference) walks the Earth, but if someone can give me a detailed recipe to start, I can experiment with other ingredients in an attempt to improve. One more caveat: I'm generally interested in SP, at least for a few months, but if someone wants to point out the counters to SCs for use when I eventually get to MP, that'd be worth extra points to your personal Dominion. I'm generally aware of why getting aStral of less than 5 or so is a Bad Thing (TM), but which races can easily do mind duel out of the box might be helpful to know so that if those races aren't in, I can only buy 2 or 3 S if I want.
Thanks for the replies, and if this has been talked to death, by all means point me at previous threads... (Although "search for SC in threads" will be ignored as lacking subtlety).
I think this post is too long and rambling for a Non-AAR, but Oh, Well!
Q
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