Re: Frozen Heart
> That doesn't matter. You still get damage + 2d6OE - 2d6OE even when a spell is armour negating.
Ok, good to know.
> If a mage that costs 100 or more gold can't kill more than that cost in units during the course of the battle once you've done much spell research, then you have a balance problem. A single expensive unit is vulnerable, and has to be able to do more (hopefully much more) damage than its cost in order to be worthwhile.
Not really, for several reasons, such as:
* Mages can do other things besides kill units directly in battle.
* Hopefully, your mages don't die every time they appear in a battle.
* It's just not true that a unit has to do more damage in terms of gold than its own worth to be worthwhile.
Also, that reply doesn't address what I see as the main point of my remark, which was that there was extremely little chance of failure, and practically no way to counter, according to the original observation about Cold Resistance not working. Of course, recent observations refute that claim anyway, making this whole thread a bit silly at this point.
> Spells always hit if they land in a square with a unit. This includes the spells with single target areas of effect like lightning and nether darts.
Ok, but Incinerate and Frozen Heart have Precision 100, which means they always do hit their target square. Lightning has Precision 7, meaning there is a reasonable chance to hit, or sometimes to hit your own units. Huge difference there.
PvK
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