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Old August 22nd, 2001, 11:26 PM
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Default Most bang-for-the-buck hard code changes

OK, we have wish lists a mile long for hard code changes. My question is: What ONE hard code change do you think would give the most-bang-for-the-buck, and WHY? (MBFTB = the greatest improvement to the game for a given amount of effort.) Since some people won't be able to stop at ONE, I will allow THREE effort categories: trivial (a few hours of programming), small (a few days), and medium (a few weeks).

[Realistically, it's probably not fair to ask for a large (few months of programming) effort for your pet idea. The returns would have to be huge, and that's SEV.]

My nominations:

Trivial: Add a third combat option, which would allow you to manually enter the result of the combat. Players could then use ANY program of their choice to play out combat. This gets around a lot of gripes that people have with the game's combat, many of which are conflicting or difficult to implement. Don't like SEIV's combat? Use Panzer-Blitz or another Shrapnel game. Or D&D or Pong or strip poker, for all that Aaron will care -- it'll be totally your choice.

Small: Save/Load game to/from ASCII. Would allow 3rd parties to make game editors for use by scenario authors. It staggers the imagination.

Medium: Not sure yet.
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