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The Panther said:
My dragon (as Machaka) in the Mad-Orania game took level 9 indies all by himself from Turns 2-7. He lost an eye on Turn 2 and lost the second eye on Turn 7 after taking 6 level 9 provinces. Being blinded, he then retired to help with research. I was really pissed that he didn't get tamer afflictions, like a chest wound or battle fright. Admittedly, I did not attack anything dangerous (meaning heavy cavs or knights).
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That's pretty much how it goes for dragons. They last between 4-12 battles or so. But in the end they get a couple of afflictions that doom them. The chest wound, btw, is a death sentence for a dragon as now a battle with just HI can become death if they do not route quickly. In the faerun game ( which had no hoarding thank god! ) my dragon lasted only 6 battles which irked the crud out of me, since it is on the lower part of the range.
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Then, starting on turn 4, my prophet army began to take provinces easily. But that was helped by the fact that the each player started with a bunch of pre-built sites plus the income from 5 inital provinces, thus kick-starting my non-dragon battles immensely.
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It highly nation dependent. Certianly nations with good sacred troops can start early if they have a good bless. Turn 4 is difficult for many nations, I find turn 6 to be the sweet spot for many nations.
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I must admit I am wondering how Huzurdaddi can hope for the game to be resolved quickly without a victory condition. The only way I know how to do this is to be eliminated from the game
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Well I was going to try the marignon strategy that I talked about in the other thread but now I am going for the elimination strategy! It requires *far* less micromanagement!
Anyway the marignon strategy (tm) is far less powerful when hoarding is allowed. But Soapy and I are sure that this game will go to the nation who is most able to hide in the background and hoard like nuts.
But I'm a belligerent *** so I'm not going to do that
It will be my undoing.
BTW: Ulm is *s00pa* in this mod. Wowzie. As is Atlantis.