May 18th, 2005, 10:06 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Realtime or turnbased tactical combat?
The option for nifty weapon types with new reload/charging schemes would certainly be nice.
But given that the AI will be managing them, most of the really fancy stuff would be wasted.
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