Ship Sets: How Do You Do Them?
I'm curious about how ship sets are designed, because I'd like to maybe try my hand at it, to maybe contribute a couple of generic sets.
1) How are they done?
2) Are most of you designers professional artists?
3) Is it necessary to use expensive software?
I know very little about graphics software. But I sometimes read Computer Arts magazine, and I wonder if the freeware they feature sometimes on their CD is enough. In a recent issue they featured an interesting little freeware 3D sculpting program called Amphorium (spelling?).
I'm not interested in spending a lot of money and I don't have gobs of time; I just want to see how hard it would be for somebody like me to develop and contribute some ship designs.
While I currently make my living as a writer, in junior high school (LONG ago...) I used to doodle drawings of rockets and spaceships in my notebooks.
I know that doesn't mean I have any sort of talent for design, but how thrilling it would be to contribute a ship set for general use by the SEIV community.
On a similar note...how does one go about designing an AI? I don't mean modifying an existing one, I mean designing a unique AI for SEIV...
Thanks in advance for any advice...
[This message has been edited by Natsef-Amun (edited 31 August 2001).]
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"The bigger the smile, the sharper the knife." - Ferengi Rule of Acquisition #48
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