The Hunted- Game Debrief
These game debrief postings are for general interest- and a tribute to all the great work done by the modders (THANKS!) (and a semi-spinoff from other "Test Game" threads). Though not a true test game- I'ts a simultaneous Humans vs. Computer challenge I am playing with two friends against 12 AI opponents called The Hunted. We have agreed not to work together or share info until we have actually encountered each other in the game.
I will post observations every 10 turns or so, or whenever something interesting happens.
PARAMETERS:
SEIV 1.41 with TDM-Modpack 1.80
Starting resources: 100000
Starting planets: 1
Home planet value: Good
Technology level: Medium
Racial points: 5000 (Humans create empires with only 2000);
Computer races will all have 5000
Computer difficulty: High
Computer player bonus: Medium
Quadrant type: Cluster
Quadrant size: Large
Event frequency: Medium
Event severity: Severe
Technology cost: Medium
Victory conditions: When all computer Controlled players are eliminated.
HUMAN PLAYERS:
Grimlocks
Terran Conclave
DexzenTat Collective
AI RACES (5000):
Aquilaeian
Colonials
Darlok
EEE
EEEvil Empire
Klingon
Krill
Orks
Pryochette
Rage (Mechs) Collective
Romulans
Sergetti
And so it begins...
|