Re: Anyone up to making a B5 tech mod?
actually, there was not 'lots' of armor, it was fairly easy to penetrate. perhaps components should be more durable tho.. something akin to thr P&N quality system would be perfect.
what they did have were interceptors, or point defense guns that shot down not only seekers but projectile weapons. and most of the 'bLaster' (starwars) type weapons seemed to be able to be shot down by interceptors. thats partly why beam weapons kicked so much *** in B5 (i think), because you could not shoot them down.
perhaps this could be simulated by making projectile weapons very fast (speed equal to range) seekers with low (1) hitpoints, and interceptors range 1 or 2 point def that dows low (1) damage. and beam weapons very large so as only to fit on capital ships.
I think that that these features would definitly give the b5 mod a 'unique' play experience, anybody like the idea?
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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