.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #17  
Old November 2nd, 2001, 01:07 PM

Atraikius Atraikius is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
Atraikius is on a distinguished road
Default Re: SOLVED AI TROOP INVASIONS

Sinapus - I believe it was Rollo and MB that ran into that problem, found it had to do with the AI acting differently when it started as a player controlled race, and then had all the AI turned on for it compared to starting the game under computer control.

MB - I had only tried the transport ships in the beginning and they would just sit there or try to attack alone - so I swithed to a warship style thinking they would be included in fleets if the AI thought of them as warships, which worked. Wasn't too worried about the loss of cargo space, had been finding that with a 5-10 bonus in ground combat, about 150 - 200 small troops with 2 ground cannons 3, and some armor can typically take a planet with no defending troops with a pop. of about 2000. A cruiser or battle cruiser with cargo 3 can easily cary that many.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:13 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.