Two other questions about the game engine
Just remembered to ask you this today.
One, in the map editor I often place Level 15 hills. However, there dosen't seem to be any extra movement price at all for moving over these very tall hills. How much level 15 supposed to represent? A 500 meter tall hill? That's almost a mountain! Very steep slopes (like a level 1 terrain bordered by a level 15 terrain) should probably be made impassable because they're practically cliffs.
Two, the AI dosen't seem to care about the waypoints I set for it in the scenario editor. Does the computer care at all about waypoints?
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