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Critical Failure - Half normal movement points. Cannot resupply or reordnance others.
Half attack and defense modifier. Cannot cloak.
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So, umm, if I have a -40 to attack from being a baseship, when I get a critical failure it becomes -20?
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Launch components now launch all items at once, which it was doing anyway despite the restrictions. I guess the fix will be more time consuming and so maybe we'll see it in the following patch.
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This means you can make a really cheap carrier using a transport hull - just slap a single fighter bay on and fill it up with cargo bays
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I have my frigates set up to explode when all life support is gone, for example.
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Ah, are you writing a Star Control Mod?