.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEV Modders Knowledge Base

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old November 1st, 2006, 08:33 PM

Devnullicus Devnullicus is offline
Sergeant
 
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
Devnullicus is on a distinguished road
Default Re: Component Data Weirdness

Quote:
Phoenix-D said:
Seeker turn rate *is* optional, but without it a seeker will have a turn rate of 0. So its kind of important.
Well, then, these weapons all have turn rates of 0...

Crystalline Torpedo
Anti - Matter Torpedo
Gamma Pulse Torpedo
Graviton Hellbore
Null - Space Projector
Plague Bomb
Viral Bomb
Carcinogenic Bomb
Nanovirus Bomb
Mutagenic Bomb
Toxic Injector
Small Anti - Matter Torpedo

Makes sense for these, I guess, since neither torpedoes nor bombs are meant to be turned after firing, I would guess. Not sure about Graviton Hellbore or Null - Space Projector, though.
__________________
How's my Programming? Call 1-800-DEV-NULL
Get the Space Empires V Editor and DevnullMod at http://www.devnullsoftware.com/se5
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:54 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.