DamageTypes.txt Knowledge Base
Someone pointed out something new to me over at SEdotNET.
There is a line that says:
Number Of Vehicle Types := 0
Plus if you look at the Damage Application checklist...
3. Find Vehicle Type (default value 100%) -
a. If this is the target vehicle type (or planet) then dmg_amt = dmg_amt * damage percent.
I assume this works alot like the Shield and Armor requirements.
This might be useful in certain circumstances to allow certain weapons to be less or more effective vs different units and vehicles.
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