Re: SE V: Unique Abilities And Ideas
@SpecterOfDeath: I will need to read your post over when I am a little less worn out (long day and all); however, most of what you asked about can be done. Such as the sensor range is very easy to mod.
@ SJ: I had no idea this was such a stickler for you (/end rant of the day). You say specialized designs will emerge than fine. You don’t think the idea of this mod is a good one because it is an “iron-fist” approach than that’s cool to. I think it’s a fine idea with lots of potential. So lets agree to disagree and move on.
@Atrocities: I am open to fielding ideas and laying the ground work for you to review if you like. My TC isn’t going anywhere until Aaron does something about the generational components.
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