I'm not calculating the tonnage at all. What I'm doing is throwing in Standard Move to every component. So every component has something like this:
Code:
Ability 2 Type := Movement Standard
Ability 2 Description := Generates [%Amount1%] standard movement.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := -X
Ability 2 Amount 2 Formula := 0
Where X is the tonnage /10.