January 24th, 2007, 03:58 AM
|
|
Sergeant
|
|
Join Date: Jun 2005
Location: MTY NL MX
Posts: 336
Thanks: 73
Thanked 14 Times in 10 Posts
|
|
Re: Improvement proposal I - OP fire draining
Quote:
Mobhack said:
Loads of work involved to do such a thing. Needs to be designed in from the ground up, so really would require a completely new game engine. Also - if we give this wonderful advantage to the human player, what then do we do with the AI - if we want the AI to be more intelligent about opfire we then have to:
a) do a LOT of thinking about new AI algorithms
b) a LOT of AI code to implement them
c) A LOT of testing of these
then after c), return to a) and rinse and repeat till you have something that even halfway works. Then put out to playtesting, and find that they find out exactly how to exploit these new AI processes within 10 or so games...
That process is difficult enough if designed into a brand new game, but kludging and bodging it on top of a complete and sclerotic bit of spaghetti 1990's "C" adds several orders of magnitude to the process, while adding the extra side effects of the new code's unforseen interactions
So - not going to happen in this game engine.
Cheers
Andy
|
And never mind the bollocks, OP filtering is here!!
I understand it´s an unfair advantage against the AI, but it would absolutely improve PBEMs in such a terrific way. Thanks again Camo Team!!
Regards
Robert
__________________
Oveja Negra
|