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Old December 28th, 2001, 09:34 PM

Argh Argh is offline
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Default Game Bottleneck

I'll bet you folks are getting *really* tired of reading my Posts about the obvious. . . so here's the Last one. . . that's rattling around the tiny blob of gum called "Argh's brain"

I have discovered something unpleasant about the default, un-modded SE:IV, and I was wondering if there were any mods that get rid of this, or if others would desire one:

Why can't I build more than one Shipyard, to increase the speed at which I build/repair warships? This turns out to be THE bottleneck. . . when I began doing efficiency calculations. . . just fooling around, mind you. . . I figured out that the ultimate bottleneck on production isn't population and it certainly ain't resources. . . it's not being able to build more than one Shipyard!

So. . . I have three questions connected to this:

1. Other than races' base stats, the availability of resources, the tech level of the Shipyard and that Temporal Science shipyard. . . what else effects ship's build times? I haven't noticed differences due to population. . . spaceborne shipyards produce just as quickly as planetary ones. . . so what else can effect this?

2. Are there any mods that allow you to build multiple Shipyards, or allow all players to build a facility that speeds up Shipyard production, and allows you to buy multiples to further increase the bonus? I'm rather annoyed that such an artificial bottleneck was imposed by the original design- in MOOII, the bottleneck simply didn't exist- pay your dough RIGHT NOW, and you can have a leviathan built by next turn- which is how it's done IRL, when governments are in a real hurry.

3. How many of you experienced players try to max out your ship-building speed? How many of you think that it's less important than other factors?
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