Re: new map generator
By altitude?
I think you should be able to set which terrain types will be in different altitude ranges, and which will be seeded (with what frequency.)
For example -
lowterrain: ter;
where ter would default to sea but could be anything. If it's set to "plains" then low altitude is simply ignored. Myself, I think I'd set it to "farmlands" in order to have a lot of contiguous civilization.
highterrain: ter;
where ter would default to mountain but could by anything. If it's set to "plains" then high altitude is simply ignored.
tchance: ter chance;
Defaults to 70/10/15/15/30/0/0 (according to debug output) but can be set to anything - including a value for water and mountains if you just want those scattered around willy-nilly.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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