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Old July 9th, 2007, 10:13 PM
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Ballbarian Ballbarian is offline
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Default Re: Province Editor v101 - Updated

Quote:
Would there be a way to make the "counterfaction" province right next door to the real faction? That would make sense for two reasons: 1) it makes sense that the rebel faction wouldn't be across the world from the main faction and 2) it's more fun to have the faction fight it's own, as it has more of a civil war flavor, than to have some other random faction fight them. Could we do this if we knew the province numbers for the map generated?
Not easily with the current design.
Might be a nice project for a scenario map? For that matter, you could take an existing SemiRandomized map and then manually adjust the inhabitants as you suggest around the placed start positions.


Quote:
Even better if people design them logically based on their favorite nation to play. The units, and equipment, that makes sense for Abyssia is very different than those for Caelum or Pangaea.

Sub-themes are fun to consider also. We have a Pangaea party province (pans and maenads), a centaur one with well armed archers, a harpy kamakazi one, and should come up with one for plant creatures.

Some of the nations are made up of some units that were conquered by someone else. That would lend itself to both the conquered breaking away to a new province, and the conquerers maybe breaking away in a purist movement.
Excellent ideas in there Gandalf.
Now fire up the Province Editor before you get distracted!
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RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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