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Velusion said:There is going to be a problem enforcing this in MP play though if we actually consider this an exploit. So now are we saying you can't script retreat/return and use any sort of battle field wide spell??? Our only options are to commit our mages completely to the battle if we cast em?
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Mists of Deception is a specific, exceptional problem because it constantly generates units, which prevents the battle from ever ending, even in the absence of any real troops. You can force an opponent into the long-battle auto-rout even after every single one of your troops has died or fled.
More in the realm of opnion, though, I'd say that yes: you should have to commit your mage to the battle if you want that mage's powers to exist on the battlefield. Even if "battlefield enchantments stay through mage retreat" isn't a bug, though, this usage of Mists of Deception smacks of exploit. The spell is self-perpetuating! It only stays in effect because of the creatures it itself summons!