I know qm's been considering ways to encourage the use of national commanders to lead troops instead of indy commanders.
This is a mod meant to test out some efforts to encourage that.
The mod only adjusts national commanders, it does not adjust any other parts of the game, so it should be pretty compatible.
This mod does not adjust any commanders with levels in magic or priest levels.
Currently, this mod only covers middle era units, until there's some commentary on if/how well it works.
This mod also does not adjust stealth units, scouts, spies, and assassins are all left as is. not as far as i remember at least.
Most of the adjustments involve the adding of standards of various levels, and some minor stat improvements to increase the fighting and survivability of the commanders.
A few of the commanders weren't changed at all, if they were quite decent already.
I just finished it, checked a couple nations but i haven't thoroughly checked everything for typoes. So there may be a few minor bugs. This is the first release version 1.00
So, try it out if you want, and post if you think it does/doesn't make it worthwhile to have some national commanders to lead your troops.
Remember it only supports middle age nations.
Zlefin