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Old March 21st, 2002, 10:02 PM

Texfire Texfire is offline
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Default Supply ships and Mining Stations

Greetings all. I have been playing the SE4 demo the Last couple of days while home sick and just ordered the full game. I have some reservations about doing so as I remember back when I first got MOO2 and the amount of time I spent on it. Space Empires looks like it has the same potential to dominate my free time. Please don't tell my wife, she'll take a long time to forgive me.

I did have been lurking in the forums to try to find out the answer to two questions the demo raised. I figured out a way to solve both problems but there is probably a better way, so here goes.

Pretty quickly I ran into the limited ship supply problem. It was really limiting my attack ship ranges. Reading a thread here in the forum I found out about the sharing of stores within a fleet. I made a LC chassis with a bunch of support stores and added one of these to my fleet. I also used one of these to retrieve a mining ship that I had mistakenly stranded far away. Is this the best way to handle supply or is there another technology in the full game to help this situation?

I also started playing around with remote mining ships to feed my empire's voracious appetite for minerals. I quickly found out that my Remote Mining Destroyers were costing me more than they brought in. I wasn't able to try out the large mining satellite trick as you can't build them in the demo. So I was limited into waiting for LC so I could put enough Robominers in them to make a profit. I did try making a Cruiser Shipyard after I had the chassis so I could build Mining Stations at asteriod belts. I'll use this Mobile Shipyard to build stations at pivotal warp points anyway. My question is which way is most efficent to remotely mine? With LC Miners, Mining Stations or Mining Satellites?

Thanks for your time and your responses. I hope that I can keep the obsession under control this time.

Texfire
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