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Old March 26th, 2002, 12:51 AM
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Wardad Wardad is offline
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Default Re: Opening Strategies

quote:
Originally posted by baetis:
[QB]Hey Folks,

...So i was wondering if there are any other things that you *always* do at the start of a game that might not be so obvious to a less experienced player.[QB]


I haven't tested myself against human players, but I kick AI butt a dozen different ways.

I generally don't build escorts. I build small pop transports with a two-three sat launchers. Sometimes the transports are armed and sometimes they carry extra fuel.

I adapt my opening game strategy to my surroundings. Make the best use of what you have got.

Do I have colonizeable planets in system? Colonizer speed, build cost, and payload is adjusted for need.
Remember, I can ship population in my transports.

I play to the planet Bonuses (mining or research). Every domed colony could be great site for an early extra ship yard.

I have found a orbital ship yard is great for the little jobs. Producing SATs, Weapon platforms and Mines.

Research? Larger ships, DUC 3, PD, are all good choices. It will all depend on what your hostile neighbor is doing.

Defense? A little goes a long way in the early game. Better some than none. SATs placed in worm holes are trouble for missle using races (remember that small transport). Weapon Platforms can prevent an colony death from a passing scout.

EXPAND!!! My son never gets it. You have got to think long term and make investments in new colonies and infrastucture. You have got to take some short term risk and hope no one hits you too hard where and when you are weak.

Early War revenge! Bio weapons. Only need one bomb on a ship, leaving lots of room for armor, shields, and point defense. Use at least a level 3 bomb. The ship only has to bomb the planet once.


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